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Course costs are based on 15 participants

This course can be tailored to your individual requirements

Inspiring Computing in the Primary School, Storytelling through Programming, Practical Green Screening, Droids and Drones and a Whole Lot More

The course is designed to help participants to gain a practical understanding of the computing curriculum and to demystify the requirements. It provides participants with practical and inspiring ideas for teaching the computing curriculum and explores how it can be used to promote engagement and inspire pupils across the curriculum.

The course is packed with practical ideas that you can use and adapt immediately. It enables delegates to maximise the effective use of free/ low cost online and off line resources and looks at ways in which participants can get best value and greatest educational leverage using their own technology resources.

The course focuses on the areas within computer science that are currently causing concern for those teaching it:

  • The three strands of the Computing Curriculum
  • Programming/coding
  • Scary vocabulary! E.g. Algorithms, Logic, Abstraction
  • How does computing fit the wider curriculum?

It examines innovative projects that are happening in schools currently that can be copied or adapted for use back at the delegates own schools.

Course Objectives:

  • What are the requirements of the computing curriculum?
  • What is computer science and how do you teach it in the primary classroom?
  • Explore the three strands of the computing curriculum: Computer science, digital literacy and information technology mainly focusing on computer science.
  • What is meant by programming, abstraction, logic, and algorithms and other scary vocabulary and how you teach these.
  • Using computer science to promote engagement across the curriculum.
  • Gain practical ideas and activities that can be used immediately in the classroom. Including practical green screening (it has now come of age!) and Augmented Reality
  • Maximise the impact and effectiveness of free/low cost online and off line resources in your classroom.
  • Examine and review at least four current innovative educational projects as case studies.
  • Action planning – Have a solution to the creation of an effective scheme of work.
  • In short: -Participants will gain an understanding of the new computing curriculum.

Aimed at

Who should attend?
Primary school senior leaders and IT coordinators and general Primary teachers

Why should they attend?
To see how to get best value and greatest educational leverage using their technology resources

Detailed course outline and session time table

Session 1

  • The current context for ICT in education.
  • Overview of the course.
  • The impact of IT on education.
  • The practical implications of the computing Curriculum.
  • Ofsted’s view.

Session 2

  • The Computing Curriculum
  • Case studies 1 and 2
  • Scratch programming across different Platforms

Session 3

  • Computing in the wider curriculum
  • Case studies 3 and 4
  • Green Screening (Comes of age!) practical activity

Session 4

  • Action planning, fitting current school activities into the scheme of work

Tutor information

Chris is an experienced trainer and consultant. He currently works country wide, helping and supporting schools to develop their use of ICT as a tool to support the wider curriculum. He is known for his practical approach to computing and his ability to help schools to get the most from their existing equipment and resources. As well as providing training and workshops, Chris also works within schools modelling his methods within live class situations. Chris has worked with a number of government organisations, local authorities and school senior management teams and in a consultative role. Before becoming a consultant and trainer, Chris was an experienced teacher and deputy head teacher.

He is an engaging speaker, full of practical ideas. He is known for his depth of knowledge, enthusiasm and approachable manner.

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